Saturday, April 3, 2010

Task 6 - What have your learnt about technologies from the process of constructing this product?

Our initial interactions with technology began with the use of the camera within our shooting day. All of this is detailed in one of the initial blogs that I wrote during the development of our preliminary task. Due to our knowledge of using camera equiptment, the development in camera technology came with the innovation in the way one can use the camera to produce more create shots. For example, we used the mini van to produce a tracking shot of our protagonist running. This was a concept we would have never considering with in the initial stages of technology use in the preliminary task. Furthermore the technological advancement of our work became very apparent when returning to the Edit Suite, in order to begin the process of editing within post production.

As one of the main partakers in the editing process of my group, I discovered new and innovative ways to develop the product post production through use of technology.

Firstly I furthered my knowledge of Final Cut Pro, past the simple cutting of sequence that was developed in the Preliminary task. Below I have attatched a simple annotated version of a Final Cut Pro window that I created to explain my developments more fluently.



Here are explainations to correlate with the development of my use of technology; The number above match with the descriptions below.
1) Timeline.
The time line is where you cut and put together the sequence of your product. When cutting videos on the timeline it is imperitive that you cut on the same motion take so that the cutting seems like a continuous sequence as apposed to the audience seeing the product as though they have missed 2-3 seconds of a sequence. There are layers on the timeline that stand for different things. You, therefore, have the ability to layer various media and sounds to create a different outcome for your piece. The timeline is the most useful way to cut individual sounds into your product because you have the ability to layer different sounds to create individual sounds that correlate perfectly with your piece. Also the timeline allows one to experiment with different cuts without disturbing the original piece. Furthermore you have the ability to block strips of the timeline to see the piece, for example, without ambient sound or a soundtrack.

2) The File Store.
The file store allows you to store pieces of your shot sequence to either add later or cut into shorter pieces to edit into the sequence. This originates with the log bin, when you originally get your rush tape (the final out come of your products from your shooting day) you must log the shots that you want to cut together in the final piece. You then place them in the log bin (2a on the diagram), which is where you are able to access them through out your editing process. Finally in the File Store area you should develop a Sound bin. This is an area where you store the first cuts of your ambiant sound, your sound track, diagetic and nondiagetic sound. From here you are able to layer the sound to create unique, personalized sound that idealy correlates with your product.

3)View A.
This where you see what you have edited so far, you can watch through what you have created in order to understand your sequence so far, and to identify flaws in your editing.

4) View B.
This is where you are able to see what you are editing. You cut titles and shot changes with in this frame. You are able to layer titles and give them motion within this window. You can do this through the 3 tabs at the top of View Frame B, through these tabs you can also fade out pieces of your film and speed up specific areas. Therefore you have the ability to edit your sequence as you are watching it.

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